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DRILL!

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Devlog

  • Small fixes, a new animated profile, and the DRILL! beta teaser
    October 15, 2026 by Sihun Kim
    1
    #update, #bug fixes, #public beta, #browser game, #strategy
    Thanks to everyone who has played DRILL! and shared feedback since the public beta launched. I’ve made a few small but useful fixes: Fixed inconsistent oil-field names between the DRILL screen and t... Continue reading
  • Designing DRILL!: oil in storage is not cash in the bank
    October 13, 2026 by Sihun Kim
    1
    #game-design
    DRILL! begins with a simple problem: oil in storage is valuable, but it cannot pay next week’s bills until you sell it. That gap between a company’s resources and its available cash is one of the... Continue reading
  • Can you keep an oil company alive for 12 weeks? DRILL! is free to play
    October 13, 2026 by Sihun Kim
    DRILL! is now available as a free public beta in your browser. No download. No required login. Just a corporate desktop, an oil company, and twelve weeks to keep it alive. Play DRILL! for free →... Continue reading
  • DRILL! public beta is live — run an oil company from a 1991 desktop
    October 13, 2026 by Sihun Kim#public-beta, #release, #management, #retro
    The first public beta of DRILL! is now playable for free in your browser. It is 1991. You have just taken over an oil company, and you have twelve weeks to keep control of it. Your entire working day... Continue reading
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